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Street Racer | |
---|---|
Developer(s) | Atari, Inc. |
Publisher(s) | Atari, Inc. |
Designer(s) | Larry Kaplan[1] |
Platform(s) | Atari 2600 |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer(up to four players) |
Street Racer is a racing video game developed for the Atari Video Computer System, later known as the Atari 2600. It was programmed by Larry Kaplan[1] and released by Atari, Inc. in September 1977 as one of the nine Atari VCS launch titles.[2][3] The game was also published by Sears for their Tele-Games product line as Speedway II.[4]
Details[edit]
Gameplay screenshot
Street Racer was one of the two launch titles programmed by Kaplan; Air-Sea Battle was the other. Street Racer offered 27 game variations, grouped into the following sub-games:[4]
- 1–6: Street racer
- 7–12: Slalom
- 13–16: Dodgem
- 17–20: Jet shooter
- 21–24: Number cruncher
- 25–27: Scoop ball
Each of the sub-games has roughly the same gameplay: the player controls a vehicle that must avoid or collect certain objects as they scroll down the screen. Between one and four players can compete simultaneously by using the paddle controllers, which allow the vehicle to move left and right along the bottom of the screen. If a one-player game is selected, the player competes with a static computer opponent that allows objects to collide with it or pass by.[citation needed]
Development[edit]
Insurgency sandstorm. As one of the earliest games written for the platform, Street Racer suffered from unattractive, blocky graphics.[citation needed] According to Kaplan himself, later racing games released for the Atari, such as Activision's 1982 games Barnstorming and Grand Prix, were able to offer improved graphics and gameplay.[5]In a 2007 interview with Digital Press', Kaplan was asked what he would change about any of the games he had written:
Street Racer is the game that lacks good game play. La cosa nostra chicago. I took out the moving playfield because it didn't flow right (it tended to flicker). If I could change the game to have a smooth-scrolling playfield, it would make the game play better[6]
Kaplan went on to become one of the founders of Activision where he developed Kaboom!, one of the 10 top-selling games for the Atari 2600.[7]
Reception[edit]
Street Racer was reviewed in Video magazine as part of a general review of the Atari VCS where it was given a review score of 5.5 out of 10.[8]:33 The game did not age well and modern critics have given it poor reviews as well. Gamasutra have described the 'Number cruncher' sub-game as a highlight of the game.[9]
References[edit]
- ^ abHague, James. 'The Giant List of Classic Game Programmers'.
- ^Yarusso, Albert. 'Atari 2600 - Atari - Text # Label Variation'. AtariAge. Retrieved December 5, 2010.
- ^Bogost, Ian; Montfort, Nick (2009). Racing the Beam: The Atari Video Computer System. MIT Press. pp. 123, 163. ISBN978-0-262-01257-7.
- ^ abYarusso, Albert. 'Atari 2600 - Street Racer (Atari)'. AtariAge. Retrieved December 5, 2010.
- ^'Larry Kaplan forum post on AtariAge'. August 6, 2010. Retrieved December 5, 2010.
- ^Stilphen, Scott. 'Larry Kaplan interview'. Digital Press. Retrieved December 5, 2010.
- ^Buchanan, Levi (August 26, 2008). 'Top 10 Best-Selling Atari 2600 Games'. IGN. Retrieved August 31, 2010.
- ^Kaplan, Deeny, ed. (Winter 1979). 'VideoTest Report Number 18: Atari Video Computer'. Video. Reese Communications. 1 (5): 30–34. ISSN0147-8907.
- ^Fulton, Steve (November 6, 2007). 'The History of Atari: 1971-1977'. Gamasutra. Retrieved December 5, 2010.
External links[edit]
- Street Racer can be played for free in the browser at the Internet Archive
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Street_Racer_(1977_video_game)&oldid=923479713'
The only thing i have to say other than this movie being the(hands down) worst movie i've ever seen, and sad to say ill never get this hour and odd minutes of my life back. Apart from that, LMFAO to the douche bag who says 'I don't race ricers' trying to imply it to a 'm5 swapped' 525i as he's leaning on a bright yellow HONDA S2k. F.CKING TOOL The writers should have really done some more research into what they were trying to make a movie about. I couldn't even imagine what drugs someone was on to approve the script for this movie. The only positive thing/good thing about this movie were the blue Supra and the red Skyline at the end. I'm surprised i didn't see them cast a Daewoo Lanos into that jalopy of cars.